News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence....
Almost all of these games construct a 'fantastical' Middle East, using quasi-historical elements in order to give the playeran oriental impression. Only a few games are based on real historical events,such as Age of Empires 2 (Microsoft, 1999), which includes the campaignof Saladin. On the one hand, this is particularly remarkable when compared withthe number of European and American historical games, which usually provide theplayer with a substantial amount of factual information. On the other hand, the narrative ofthese games evokes the realm of A Thousand and One Nights, constructing the Middle Eastas a place without history. Thus, this prevalent 'Orientalist' mode ofrepresentation can be perceived as an exclusion from constructive discursive,overshadowing the represented contribution to contemporary reality.
Some worry that certain aspects of our technology, including the intenseness of violent video games, are affecting the violence among America’s youth, while others don’t see this as an issue at all.
Shortly after the North-American Video Game Crash of 1983 –a massive recession that hit the industry– the Nintendo Entertainment System induced a resurgence in popularity that has only continued to grow (Cesarone, 2014).
[tags: Writing School Papers English Composition Essays]
Probably you have been asked this question a lot of times but can I write that something has both positive and negative effects and still state that it’s more like positive, for example (in positive/negative development essay)? Or should I stick to one side only?
Thanks in advance
[tags: video games, violent games, call of duty]
Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games. The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games.
Are video games responsible for school shootings.
Managing the resources: Modern video games are based on strategies compelling the gamers to think out of the box. Therefore, they become skilled in planning and devising strategies to executing the projects in the professional world. Gamers with regular exposure turn out to be a better resource manager as compared to those who are not avid followers of the strategy based gaming.